Materials[2] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Global/Props/GameConsole/game_cartridge_black_mi.game_cartridge_black_mi'
    Materials[1] = MaterialInstanceConstant'/Game/Global/Props/GameConsole/game_cartridge_dance_mi.game_cartridge_dance_mi'
}
SourceModels[0] = {}
StaticMaterials[2] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Global/Props/GameConsole/game_cartridge_black_mi.game_cartridge_black_mi'
        MaterialSlotName = Default
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 15.3954, 0, 0, 0 }
        }
    }
    StaticMaterials[1] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Global/Props/GameConsole/game_cartridge_dance_mi.game_cartridge_dance_mi'
        MaterialSlotName = button
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 9.29611, 0, 0, 0 }
        }
    }
}
Sockets[1] = {  }
ExtendedBounds =
{
    Origin = { X=0, Y=-4.76837e-07, Z=5.96046e-08 }
    BoxExtent = { X=6.89, Y=5.5, Z=0.91 }
    SphereRadius = 8.75627
}
